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material

scenesset 11163× in templates and rigs

The surface of a `primitive`, or of a model's parts under `override`: `ref` names a material type or a defined material, the rest sets colour, roughness, metalness, maps and transparency.

material(ref=standard color=#ffffff roughness=1)

Attributes

reftexte.g. standardphysicalbasic11143×
colorcolour #rrggbb5062×
roughnessnumber4012×
metalnessnumber3123×
envmap-intensitynumber884×
clearcoatnumber798×
transparenttrue / false732×
toneMappedtrue / false604×
clearcoat-roughnessnumber543×
opacitynumber481×
iornumber445×
thicknessnumber419×
transmissionnumber419×
emissivecolour #rrggbb223×
emissive-intensitynumber223×
maptexte.g. image:hardwood2_diffuse.jpgimage:brick_diffuse.jpgmedia:tw-rock.png184×
bump-scalenumber180×
blendingtexte.g. addadditive161×
bump_maptexte.g. image:hardwood2_bump.jpgimage:disturb.jpgimage:brick_bump.jpg160×
bump_map_repeat"x y"156×
bump_map_wraptexte.g. repeat156×
map_repeat"x y"147×
map_wraptexte.g. repeat138×
sidetexte.g. doublebackfront130×
sheennumber117×
iridescencenumber115×
sheen-colorcolour #rrggbb97×
sheen-roughnessnumber96×
iridescence-iornumber95×
iridescence-thicknessnumber93×
dispersionnumber88×
depthWritetrue / false80×
edgecolour #rrggbbtrue / false70×
emissiveIntensitynumber67×
attenuation-colorcolour #rrggbb63×
attenuation-distancenumber63×
roughness_maptexte.g. image:hardwood2_roughness.jpgchecker:400image:disturb.jpg58×
map_anisotropynumber48×
clearcoatRoughnessnumber40×
roughness_map_repeat"x y"36×
roughness_map_wraptexte.g. repeat36×
sizenumber32×
emissive_maptexte.g. media:pdc-windows-hero.pngmedia:pdc-windows-b.pngmedia:glow-ig01-paper31×
emissive_intensitynumber26×
envMapIntensitynumber23×
attenuationColorcolour #rrggbb21×
attenuationDistancenumber21×
iridescenceIORnumber20×
edge_opacitynumber17×
keep_mapstrue / false17×
roughness_map_filtertexte.g. nearest17×
sheen_colorcolour #rrggbb17×
clearcoat_roughnessnumber16×
envmap_intensitynumber16×
depth_writetrue / false14×
fogtrue / false13×
sheen_roughnessnumber13×
emissive_map_repeat"x y"12×
emissive_map_wraptexte.g. repeat12×
depth-writetrue / false11×
wireframetrue / false11×
displacement-scalenumber10×
map_offset"x y"10×
bump_map_anisotropynumber6×
displacement-biasnumber6×
flat-shadingtrue / false6×
metalness_maptexte.g. image:earth_specular_2048.jpgimage:table-ormimage:soda-bottle-orm5×
specular-intensitynumber5×
anisotropynumber4×
ao_maptexte.g. image:soda-bottle-ormimage:table-ormimage:soda-liquid-orm4×
normal_maptexte.g. image:soda-bottle-normalimage:table-normalimage:soda-liquid-normal4×
anisotropy-rotationnumber3×
alpha_maptexte.g. media:ws-sawdust2×
alpha_map_repeat"x y"2×
alpha_map_wraptexte.g. repeat2×
alpha-testnumber2×
ao-map-intensitynumber2×
bump_map_offset"x y"2×
light-map-intensitynumber2×
metalness_map_anisotropynumber2×
metalness_map_color_spacetexte.g. srgb2×
normal-scale"x y"2×
parallax-layersnumber2×
parallax-scalenumber2×
roughness_map_anisotropynumber2×
thickness_maptexte.g. image:soda-bottle-thicknessimage:soda-liquid-thickness2×
alphaTestnumber1×
colorWritetrue / false1×
transmission_maptexte.g. image:soda-bottle-translucency1×
map_colorstext0×
tone-mappedtrue / false0×
typetext0×

Where it goes

Used in

Templates that write material; each opens at its first use.