normal_map_from
uisset 2× in templates and rigs
A texture drawn from a UI: its `source(factory="ui/scene")` or `html` child, rendered as the tangent-space normal map of the `material` it sits in, or of the screen when it sits directly in a device tag. An `html` with `relief=normal` derives one from its own page.
normal_map_from(color_space=linear flip_y=true)
Attributes
color_spacetext`linear` for a data map like this one, `srgb` for colour; unset keeps the source's own.2×flip_ytrue / false2×