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physical

scenesset 499× in templates and rigs

A named physically based material with glass, clearcoat, sheen and iridescence, defined under `materials`.

physical(color=#ffffff roughness=1 metalness=1)

Attributes

colorcolour #rrggbb499×
roughnessnumber499×
metalnessnumber488×
envmap-intensitynumber329×
clearcoatnumber310×
clearcoat-roughnessnumber297×
emissivecolour #rrggbb124×
emissive-intensitynumber119×
iridescencenumber71×
iridescence-iornumber71×
iridescence-thicknessnumber66×
iornumber42×
thicknessnumber42×
transmissionnumber42×
transparenttrue / false22×
opacitynumber21×
specular-intensitynumber9×
attenuation-colorcolour #rrggbb6×
attenuation-distancenumber6×
sheennumber6×
sheen-roughnessnumber6×
emissiveIntensitynumber5×
sheen-colorcolour #rrggbb4×
maptexte.g. image:hardwood2_diffuse.jpg3×
map_repeat"x y"3×
map_wraptexte.g. repeat3×
bump_maptexte.g. image:hardwood2_bump.jpg2×
bump_map_repeat"x y"2×
bump_map_wraptexte.g. repeat2×
bump-scalenumber2×
depthWritetrue / false2×
roughness_maptexte.g. image:hardwood2_roughness.jpgchecker:482×
sidetexte.g. double2×
roughness_map_colorstexte.g. #222222 #ffffff1×
roughness_map_repeat"x y"1×
roughness_map_wraptexte.g. repeat1×
dispersionnumber0×

Where it goes

Written under

Used in

Templates that write physical; each opens at its first use.