physical
scenesset 499× in templates and rigs
A named physically based material with glass, clearcoat, sheen and iridescence, defined under `materials`.
physical(color=#ffffff roughness=1 metalness=1)
Attributes
colorcolour #rrggbb499×roughnessnumber499×metalnessnumber488×envmap-intensitynumber329×clearcoatnumber310×clearcoat-roughnessnumber297×emissivecolour #rrggbb124×emissive-intensitynumber119×iridescencenumber71×iridescence-iornumber71×iridescence-thicknessnumber66×iornumber42×thicknessnumber42×transmissionnumber42×transparenttrue / false22×opacitynumber21×specular-intensitynumber9×attenuation-colorcolour #rrggbb6×attenuation-distancenumber6×sheennumber6×sheen-roughnessnumber6×emissiveIntensitynumber5×sheen-colorcolour #rrggbb4×maptexte.g. image:hardwood2_diffuse.jpg3×map_repeat"x y"3×map_wraptexte.g. repeat3×bump_maptexte.g. image:hardwood2_bump.jpg2×bump_map_repeat"x y"2×bump_map_wraptexte.g. repeat2×bump-scalenumber2×depthWritetrue / false2×roughness_maptexte.g. image:hardwood2_roughness.jpgchecker:482×sidetexte.g. double2×roughness_map_colorstexte.g. #222222 #ffffff1×roughness_map_repeat"x y"1×roughness_map_wraptexte.g. repeat1×dispersionnumber0×Where it goes
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Templates that write physical; each opens at its first use.











