glow
A soft radial halo on a UI stage: an ellipse of `color` centred on `x` `y`, fading out to its edge.
glow(color=#ffffff opacity=1 rx=1)
Attributes
colorcolour #rrggbbThe halo's colour, `#rrggbb` (default `#c8d9ff`).119×opacitynumberStrength at the centre, 0 to 1 (default 0.5).119×rxnumberHorizontal radius, in stage units (default 420).119×rynumberVertical radius, in stage units (default 280).119×anchortexte.g. top-lefttop-right75×inset"x y"73×xnumber44×ynumber44×anisotropynumber22×anisotropy-rotationnumber22×attenuation-colorcolour #rrggbb22×attenuation-distancenumber22×clearcoatnumber22×clearcoat-roughnessnumber22×depth-writetrue / false22×dispersionnumber22×envmap-intensitynumber22×force-single-passtrue / false22×iornumber22×iridescencenumber22×iridescence-iornumber22×iridescence-thickness-range"x y"22×materialtextOn a `ui3d` stage, a lit surface for the halo: `physical`, `standard`, a preset such as `glass`, or a name from `materials`; the other material attributes tune it.22×metalnessnumber22×reflectivitynumber22×roughnessnumber22×sheennumber22×sheen-colorcolour #rrggbb22×sheen-roughnessnumber22×specular-colorcolour #rrggbb22×specular-intensitynumber22×thicknessnumber22×tintcolour #rrggbb22×tone-mappedtrue / false22×transmissionnumber22×bump-scalenumber15×map-as-bumptrue / false15×emissivecolour #rrggbb14×emissive-intensitynumber14×map-as-iridescencetrue / false12×map-as-roughnesstrue / false3×map-as-thicknesstrue / false3×map-as-transmissiontrue / false3×