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glow

UI item · inside ui / ui3dscenesset 119× in templates and rigs

A soft radial halo on a UI stage: an ellipse of `color` centred on `x` `y`, fading out to its edge.

glow(color=#ffffff opacity=1 rx=1)

Attributes

colorcolour #rrggbbThe halo's colour, `#rrggbb` (default `#c8d9ff`).119×
opacitynumberStrength at the centre, 0 to 1 (default 0.5).119×
rxnumberHorizontal radius, in stage units (default 420).119×
rynumberVertical radius, in stage units (default 280).119×
anchortexte.g. top-lefttop-right75×
inset"x y"73×
xnumber44×
ynumber44×
anisotropynumber22×
anisotropy-rotationnumber22×
attenuation-colorcolour #rrggbb22×
attenuation-distancenumber22×
clearcoatnumber22×
clearcoat-roughnessnumber22×
depth-writetrue / false22×
dispersionnumber22×
envmap-intensitynumber22×
force-single-passtrue / false22×
iornumber22×
iridescencenumber22×
iridescence-iornumber22×
iridescence-thickness-range"x y"22×
materialtextOn a `ui3d` stage, a lit surface for the halo: `physical`, `standard`, a preset such as `glass`, or a name from `materials`; the other material attributes tune it.22×
metalnessnumber22×
reflectivitynumber22×
roughnessnumber22×
sheennumber22×
sheen-colorcolour #rrggbb22×
sheen-roughnessnumber22×
specular-colorcolour #rrggbb22×
specular-intensitynumber22×
thicknessnumber22×
tintcolour #rrggbb22×
tone-mappedtrue / false22×
transmissionnumber22×
bump-scalenumber15×
map-as-bumptrue / false15×
emissivecolour #rrggbb14×
emissive-intensitynumber14×
map-as-iridescencetrue / false12×
map-as-roughnesstrue / false3×
map-as-thicknesstrue / false3×
map-as-transmissiontrue / false3×

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