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box

set 23× in templates and rigs

A box mesh, `width` × `height` × `depth` mm — the same as `primitive > geometry(type=box)`; its material from `material=<name>` / `color`, or a nested `material(…)`.

box(depth=1 height=1 width=1)

Attributes

depthnumber23×
heightnumber23×
widthnumber23×
position"x y z"14×
colorcolour #rrggbbtext9×
materialtexte.g. standard9×
roughnessnumber9×
receive_shadowtrue / false5×
cast_shadowtrue / false3×
look_attextTurns the node every frame so its face (+z; a device's screen, a laptop's front) points at a target: a point `x y z` (mm, world), `#node-id` (that node, live) or `camera` (the lens, live). Its `rotation` and rotation keys are an offset on top of the aim.0×
uptextWith `look_at`: the world direction kept as the node's up, `x y z` (default `0 1 0`).0×

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