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Open Promoeyes

g

materialsset 780× in templates and rigs

A group of scene nodes, animated together by the group's channels.

g#s6-tip

Attributes

position"x y z"104×
roletexte.g. accent27×
rotation"x y z"27×
look_attextTurns the node every frame so its face (+z; a device's screen, a laptop's front) points at a target: a point `x y z` (mm, world), `#node-id` (that node, live) or `camera` (the lens, live). Its `rotation` and rotation keys are an offset on top of the aim.22×
scale"x y z"2×
uptextWith `look_at`: the world direction kept as the node's up, `x y z` (default `0 1 0`).0×

Where it goes

Examples

g#s6-tipin animations-transitions/3d-explodeOpen and play →
g#s6-tip
  position
    0 113 0 0
    1.00 113 0 0
    2.50 easeInOutCubic 348 0 0
    6.84 348 0 0
    8.04 easeInOutCubic 113 0 0
  template(ref=gun-tip)
g#s6-pistonin animations-transitions/3d-explodeOpen and play →
g#s6-piston
  position
    0 98 0 0
    1.08 98 0 0
    2.58 easeInOutCubic 278 0 0
    6.76 278 0 0
    7.96 easeInOutCubic 98 0 0
  template(ref=gun-piston)
g#s6-glassin animations-transitions/3d-explodeOpen and play →
g#s6-glass
  position
    0 87.5 0 0
    1.16 87.5 0 0
    2.66 easeInOutCubic 212.5 0 0
    6.68 212.5 0 0
    7.88 easeInOutCubic 87.5 0 0
  template(ref=gun-glass)

Used in

Templates that write g; each opens at its first use.