g
materialsset 780× in templates and rigs
A group of scene nodes, animated together by the group's channels.
g#s6-tip
Attributes
position"x y z"104×roletexte.g. accent27×rotation"x y z"27×look_attextTurns the node every frame so its face (+z; a device's screen, a laptop's front) points at a target: a point `x y z` (mm, world), `#node-id` (that node, live) or `camera` (the lens, live). Its `rotation` and rotation keys are an offset on top of the aim.22×scale"x y z"2×uptextWith `look_at`: the world direction kept as the node's up, `x y z` (default `0 1 0`).0×Where it goes
Examples
g#s6-tipin animations-transitions/3d-explodeOpen and play →g#s6-tip
position
0 113 0 0
1.00 113 0 0
2.50 easeInOutCubic 348 0 0
6.84 348 0 0
8.04 easeInOutCubic 113 0 0
template(ref=gun-tip)
g#s6-pistonin animations-transitions/3d-explodeOpen and play →g#s6-piston
position
0 98 0 0
1.08 98 0 0
2.58 easeInOutCubic 278 0 0
6.76 278 0 0
7.96 easeInOutCubic 98 0 0
template(ref=gun-piston)
g#s6-glassin animations-transitions/3d-explodeOpen and play →g#s6-glass
position
0 87.5 0 0
1.16 87.5 0 0
2.66 easeInOutCubic 212.5 0 0
6.68 212.5 0 0
7.88 easeInOutCubic 87.5 0 0
template(ref=gun-glass)
Used in
Templates that write g; each opens at its first use.











