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capsule

scenesset 769× in templates and rigs

A capsule mesh, a cylinder with rounded ends: radius `r`, `length`, with a named material.

capsule#gg3-a(match=m1 material=custom mapping=object r=46 length=110 position="-260 20 0" rotation="0 0 -18")

Attributes

lengthnumber746×
materialtexte.g. thinfilmemissiveclay746×
rnumber746×
radial_segmentsnumber734×
cap_segmentsnumber731×
position"x y z"691×
rotation"x y z"452×
emissive-intensitynumber27×
matchtexte.g. p2m1m226×
emissivecolour #rrggbb23×
fillcolour #rrggbb23×
heightnumber23×
metalnessnumber23×
radiusnumber23×
roughnessnumber23×
cast_shadowtrue / false14×
colorcolour #rrggbb9×
mappingtexte.g. objectspherecylinder3×
look_attextTurns the node every frame so its face (+z; a device's screen, a laptop's front) points at a target: a point `x y z` (mm, world), `#node-id` (that node, live) or `camera` (the lens, live). Its `rotation` and rotation keys are an offset on top of the aim.0×
uptextWith `look_at`: the world direction kept as the node's up, `x y z` (default `0 1 0`).0×

Where it goes

Examples

capsule#gg3-ain effects/gradient-glassOpen and play →
capsule#gg3-a(match=m1 material=custom mapping=object r=46 length=110 position="-260 20 0" rotation="0 0 -18")
  rotation
    0 0 0 -18
    6 0 200 -18
capsule#gg3-bin effects/gradient-glassOpen and play →
capsule#gg3-b(match=m2 material=custom mapping=sphere r=46 length=110 position="0 20 0" rotation="0 0 -18")
  rotation
    0 0 0 -18
    6 0 200 -18
capsule#gg3-cin effects/gradient-glassOpen and play →
capsule#gg3-c(match=m3 material=custom mapping=cylinder r=46 length=110 position="260 20 0" rotation="0 0 -18")
  rotation
    0 0 0 -18
    6 0 200 -18

Used in

Templates that write capsule; each opens at its first use.