geometry
scenesset 10813× in templates and rigs
The shape of a `primitive`: `type` picks it (box, rounded box, sphere, plane, cylinder, extruded path, …), the other attributes size it, in mm.
geometry(type=rounded-box radius=1 height=1)
Attributes
typetexte.g. rounded-boxboxcylinder10813×radiusnumber7429×heightnumber7329×widthnumber5548×depthnumber4618×segmentsnumber"x y"2956×radial_segmentsnumber2812×height_segmentsnumber1498×width_segmentsnumber1498×tubenumber752×tubular_segmentsnumber743×lengthnumber280×cap_segmentsnumber227×dnumbertext165×bevelnumber93×curve_segmentsnumber71×hnumber65×wnumber65×bendnumber50×radius_topnumber49×detailnumber39×stepnumber37×wavenumber36×wave_freqnumber36×ynumber35×seednumber33×centertrue / false31×bevel_sizenumber26×radialSegmentsnumber24×bevel_thicknessnumber23×factorytexte.g. starfield/boxstarfield/relaymesh20×orienttexte.g. xz19×total_countnumber19×x_maxnumber19×x_minnumber19×y_maxnumber19×y_minnumber19×z_maxnumber19×z_minnumber19×bend_axistexte.g. x18×wave_phasenumber17×bevel_segmentsnumber16×capSegmentsnumber14×heightSegmentsnumber11×widthSegmentsnumber11×countnumber10×radius_maxnumber9×radius_minnumber9×tubularSegmentsnumber8×sizenumber"x y"7×amplitudenumber4×color_highcolour #rrggbb4×color_lowcolour #rrggbb4×frequencynumber4×gainnumber4×lacunaritynumber4×octavesnumber4×ridgednumber4×shadenumber4×sun"x y z"4×positionsnumbers3×radius_bottomnumber3×texttexte.g. texttext-3dextruded-text3×wave_axistexte.g. xy3×open_endedtrue / false1×pointsnumbers1×spread_xnumber1×spread_ynumber1×creasenumber0×start_degnumber0×sweep_degnumber0×Where it goes
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Templates that write geometry; each opens at its first use.











