primitive
scenesset 11323× in templates and rigs
A mesh made of a `geometry` and a `material`: the basic building block of a 3D set.
primitive#s01-col0(position="-1500 0 2400")
Attributes
position"x y z"11109×cast_shadowtrue / false4566×rotation"x y z"4209×receive_shadowtrue / false774×scalenumber"x y z"498×parenttexte.g. roomheros05-floor458×matchtexte.g. landm3m8414×look_at"x y z"textTurns the node every frame so its face (+z; a device's screen, a laptop's front) points at a target: a point `x y z` (mm, world), `#node-id` (that node, live) or `camera` (the lens, live). Its `rotation` and rotation keys are an offset on top of the aim.141×up"x y z"textWith `look_at`: the world direction kept as the node's up, `x y z` (default `0 1 0`).135×morphtexte.g. extrudeparticlesoutline121×idtext83×morph-spreadnumber46×morph-countnumber38×morph-sizenumber31×morph-colorcolour #rrggbb27×renderOrdernumber24×morph-atnumber20×morph-durnumber20×morph-totexte.g. f3-cardf3-avatarf3-toggle20×morph-staggernumber16×morph-seednumber6×opacitynumber3×morph-blendtexte.g. normal1×visibletrue / false0×Where it goes
Examples
primitive#s01-col0in abstract/rollingOpen and play →primitive#s01-col0(position="-1500 0 2400")
geometry(type=rounded-box width=260 height=3600 depth=260 radius=20 segments=4)
material(ref=slate)
primitive#s01-col1in abstract/rollingOpen and play →primitive#s01-col1(position="1500 0 1200")
geometry(type=rounded-box width=260 height=3600 depth=260 radius=20 segments=4)
material(ref=slate)
primitive#s01-col2in abstract/rollingOpen and play →primitive#s01-col2(position="-1400 0 -800")
geometry(type=rounded-box width=260 height=3600 depth=260 radius=20 segments=4)
material(ref=slate)
Used in
Templates that write primitive; each opens at its first use.











