heightfield
scenesset 39× in templates and rigs
A procedural ground surface from seeded noise: terrain, hills or a sea, shaded by its own colours or a material.
heightfield#land(match=land size="7500 7500" segments=240 seed=11 material=standard roughness=0.96 metalness=0 sun="1 1 0.6" shade=0.72)
Attributes
materialtexte.g. standardphysical39×seednumber39×segmentsnumber"x y"39×size"x y"39×metalnessnumber38×roughnessnumber38×amplitudenumber35×frequencynumber35×octavesnumber35×position"x y z"33×ridgednumber33×shadenumber33×color_highcolour #rrggbb30×color_lowcolour #rrggbb30×gainnumber27×lacunaritynumber27×sun"x y z"23×colorcolour #rrggbb12×matchtrue / falsetext9×envmap-intensitynumber7×clearcoatnumber6×clearcoat-roughnessnumber6×sidetexte.g. double5×animatenumber4×iornumber4×thicknessnumber4×transmissionnumber4×attenuation-colorcolour #rrggbb2×attenuation-distancenumber2×floornumber2×Where it goes
Written under
Examples
heightfield#landin terrain/terrain-bandsOpen and play →heightfield#land(match=land size="7500 7500" segments=240 seed=11 material=standard roughness=0.96 metalness=0 sun="1 1 0.6" shade=0.72)
bands
4.5 368.58974 0 0
22.5 73.717949 0 0
112.5 14.74359 0 0
562.5 2.9487179 0 0
colors
0 #6b3f2c
1 #f2d9bd
heightfield#landin terrain/terrain-bandsOpen and play →heightfield#land(match=land size="7500 7500" segments=256 seed=11 material=standard roughness=0.94 metalness=0 sun="1 1 0.6" shade=0.78)
bands
3.4 784.25096 1 0
17 156.85019 1 0
85 31.370038 1 0
425 6.2740077 1 0
2125 1.2548015 1 0
colors
0 #241a2c
1 #f4ecf6
heightfield#seabedin terrain/terrain-bandsOpen and play →heightfield#seabed(size="7500 7500" segments=140 seed=29 floor=-60 position="0 -300 0" material=standard roughness=1 metalness=0 sun="1 1 0.6" shade=0.5)
bands
3.2 152.24359 0 0
16 30.448718 0 0
80 6.0897436 0 0
400 1.2179487 0 0
colors
0 #08202f
1 #2f7392
Used in
Templates that write heightfield; each opens at its first use.






