bands
A noise field as rows `freq amp fold` (cycles across the shape, peak displacement in mm, ridging 0 to 1), one row per band. Under a `heightfield` it sets the terrain; on any other mesh it displaces that mesh, coloured by a `mix` beside it.
bands
0 easeOut 0
1 1
Attributes
alongtextWhich way the surface is pushed: `y` (default), `z` or `normal` (a blob swelling along its own normals).51×seednumberNoise seed, an integer (default 1).51×flow"x y z"Which way time runs through the noise, `x y z` (default `0 0 1`, boiling in place; `1 1 1` slides and morphs).44×speednumberHow fast the field moves through time; 0 (default) holds it still.44×sampletextWhere the noise is read: `position` (across a sheet's two widest axes) or `normal` (over a closed shape); chosen from the bounds when unset.30×floornumberA floor in mm: the surface never dips below it (a flat water line).1×