light
scenesset 6322× in templates and rigs
One light, by `type`: ambient, hemisphere, directional, point, spot or area.
light#lv-lamp-light(type=point color=#ffc27a intensity=42000 distance=900 decay=2 position="-250 215 150")
Attributes
intensitynumber6322×typetexte.g. directionalareaambient6322×colorcolour #rrggbb5995×position"x y z"4562×heightnumber1516×widthnumber1516×look_at"x y z"1452×decaynumber660×target"x y z"594×cast_shadowtrue / false453×groundcolour #rrggbb327×skycolour #rrggbb327×anglenumber323×penumbranumber323×distancenumber293×helpertrue / false81×rotation"x y z"49×maptexte.g. image:cookie-blindsimage:cookie-causticsimage:cookie-hex28×map_filtertexte.g. linear27×ground-colorcolour #rrggbb13×map_mipmapstrue / false9×ground_colorcolour #rrggbb3×Where it goes
Written under
Examples
light#lv-lamp-lightin animations-transitions/in-scene-ui-assembleOpen and play →light#lv-lamp-light(type=point color=#ffc27a intensity=42000 distance=900 decay=2 position="-250 215 150")
intensity
0 42000
9.00 42000
10.60 easeInOutCubic 14000
light#kt-warmin animations-transitions/in-scene-ui-assembleOpen and play →light#kt-warm(type=point color=#ff8a3d intensity=0 distance=500 decay=2 position="-260 160 -540")
intensity
0 0
16.90 0
17.40 easeOutCubic 9000
Used in
Templates that write light; each opens at its first use.











