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parallax_map_from

uisset 6× in templates and rigs

A texture drawn from a UI: its `source(factory="ui/scene")` or `html` child, used as a parallax height map, so the material's other maps shift with the view and the surface reads inset, with no geometry (`parallax-scale` sets the depth). Under a `material`, or directly in a device tag for its screen.

parallax_map_from(color_space=linear flip_y=true)

Attributes

color_spacetext`linear` for a data map like this one, `srgb` for colour; unset keeps the source's own.6×
flip_ytrue / false6×

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