torus
scenesset 558× in templates and rigs
A torus (a ring) mesh: radius `r`, tube thickness `tube`, with a named material.
torus#s04-rail(r=1400 tube=6 radial_segments=10 tubular_segments=240 material=strip position="-66 -700 0" rotation="90 0 0")
Attributes
tubenumber558×position"x y z"544×materialtexte.g. thinfilmemissiveclay535×rnumber535×radial_segmentsnumber534×tubular_segmentsnumber534×rotation"x y z"489×emissive-intensitynumber57×cast_shadowtrue / false31×emissivecolour #rrggbb24×fillcolour #rrggbb24×metalnessnumber24×roughnessnumber24×matchtexte.g. p323×radiusnumber23×colorcolour #rrggbb2×look_attextTurns the node every frame so its face (+z; a device's screen, a laptop's front) points at a target: a point `x y z` (mm, world), `#node-id` (that node, live) or `camera` (the lens, live). Its `rotation` and rotation keys are an offset on top of the aim.0×uptextWith `look_at`: the world direction kept as the node's up, `x y z` (default `0 1 0`).0×Where it goes
Written under
Examples
torus#s04-railin abstract/rollingOpen and play →torus#s04-rail(r=1400 tube=6 radial_segments=10 tubular_segments=240 material=strip position="-66 -700 0" rotation="90 0 0")
position
0 0 0 0
4.5 linear 270 14 0
6 easeOutQuad 315 16 0
torus#s15-e1in abstract/rollingOpen and play →torus#s15-e1(r=85 tube=16 radial_segments=24 tubular_segments=96 material=metal position="-235 -20 3100" rotation="14 30 -20")
position
0 0 0 0
4.5 linear -270 -14 0
6 easeOutQuad -315 -16 0
torus#s15-e2in abstract/rollingOpen and play →torus#s15-e2(r=85 tube=16 radial_segments=24 tubular_segments=96 material=thinfilm position="182 35 2500" rotation="-12 -34 22")
position
0 0 0 0
4.5 linear 270 14 0
6 easeOutQuad 315 16 0
Used in
Templates that write torus; each opens at its first use.




