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polyhedron

scenesset 155× in templates and rigs

A regular polyhedron mesh (by `kind`, e.g. an octahedron) of radius `r`.

polyhedron#land(match=land kind=icosahedron r=20000 detail=64 material=physical side=double roughness=0.5 metalness=0.2)

Attributes

kindtexte.g. icosahedronoctahedron155×
materialtexte.g. metalglassphysical155×
rnumber155×
detailnumber154×
position"x y z"108×
rotation"x y z"20×
metalnessnumber14×
roughnessnumber14×
matchtexte.g. land12×
sidetexte.g. double12×
envmap-intensitynumber2×
cast_shadowtrue / false1×
colorcolour #rrggbb1×
dispersionnumber1×
emissivecolour #rrggbb1×
emissive-intensitynumber1×
fillcolour #rrggbb1×
flat-shadingtrue / false1×
iornumber1×
iridescencenumber1×
thicknessnumber1×
transmissionnumber1×
look_attextTurns the node every frame so its face (+z; a device's screen, a laptop's front) points at a target: a point `x y z` (mm, world), `#node-id` (that node, live) or `camera` (the lens, live). Its `rotation` and rotation keys are an offset on top of the aim.0×
uptextWith `look_at`: the world direction kept as the node's up, `x y z` (default `0 1 0`).0×

Where it goes

Examples

polyhedron#landin backgrounds/band-fieldOpen and play →
polyhedron#land(match=land kind=icosahedron r=20000 detail=64 material=physical side=double roughness=0.5 metalness=0.2)
  bands(along=normal sample=normal seed=1 speed=0.3 flow="1 1 1")
    1.6   17600  0
  mix(u=y v=radius accent=#af38ff brightness=1.5)
    0     #910aff
    1     #809bd6
polyhedron#landin backgrounds/band-fieldOpen and play →
polyhedron#land(match=land kind=icosahedron r=26000 detail=48 material=physical side=double roughness=0.42 metalness=0.25)
  bands(along=normal sample=normal seed=5 speed=0.07 flow="1 1 1")
    1.15   17000  0
  mix(u=y v=radius accent=#ffbe0b brightness=1.45)
    0     #ff206e
    1     #41008a
polyhedron#landin backgrounds/band-fieldOpen and play →
polyhedron#land(match=land kind=icosahedron r=13000 detail=64 material=physical side=double roughness=0.55 metalness=0.15)
  bands(along=normal sample=normal seed=12 speed=0.16 flow="1 1 1")
    2.2   4200  1
    4.4   2100  1
    8.8   1050  1
    17.6   520  1
    35.2   260  1
  mix(u=y v=radius accent=#f15bb5 brightness=1.5)
    0     #00f5d4
    1     #073b4c

Used in

Templates that write polyhedron; each opens at its first use.