text
uisset 3533× in templates and rigs
Flat text as a scene layer: the words (`text=` or quoted after the tag), font, size, weight and colour, with optional glow, gradient or particle morph.
text#wi-text(text="WIND SWEEP" kind=layer worldHeight=70 color=#f5f5f7 position="-1050 500 0")
Attributes
weightnumber3492×colorcolour #rrggbb3474×worldHeightnumber3455×sizenumber3411×kindtexte.g. layer3364×aligntexte.g. centerleftright3342×textnumbernumber + unittext3333×position"x y z"3275×paddingnumber972×fonttexte.g. RobotoManropeInter946×lineHeightnumber795×matchtexte.g. titlesubm7433×trackingnumber348×origin"x y"text101×morphtexte.g. particlesliquidliquid3d96×emphasisnumber75×gradienttexte.g. #28c9f3,#1690ee#37e3ff,#8f7bff#8fc7f6,#2f63ea67×parenttexte.g. s11-clouds13-dials07-words46×letterSpacingnumber42×rotation"x y z"34×morph-countnumber29×morph-spreadnumber26×morph-colorcolour #rrggbb17×morph-sizenumber17×lineSeparatortexte.g. /|13×spacingnumber13×morph-staggernumber11×morph-atnumber10×morph-durnumber10×morph-totexte.g. h3-spheres5-spherelogo-mark10×glowtrue / false8×glowColorcolour #rrggbb8×blendtexte.g. add7×anchortexte.g. left5×scale"x y z"4×morph-seednumber3×glowBlurnumber1×opacitynumber1×motion_blur_anglenumber0×motion_blur_modetext0×Where it goes
Examples
text#wi-textin animations-transitions/assembly-genericOpen and play →text#wi-text(text="WIND SWEEP" kind=layer worldHeight=70 color=#f5f5f7 position="-1050 500 0")
assembly(preset=wind-sweep seed=11)
0.2 0
3.6 1
5 1
text#vo-textin animations-transitions/assembly-genericOpen and play →text#vo-text(text="VORTEX ASSEMBLE" kind=layer worldHeight=70 color=#f5f5f7 position="-1050 500 0")
assembly(preset=vortex-assemble seed=4)
0.2 0
3.6 1
5 1
text#ra-textin animations-transitions/assembly-genericOpen and play →text#ra-text(text="RAIN FALL" kind=layer worldHeight=70 color=#f5f5f7 position="-1050 500 0")
assembly(preset=rain-fall seed=21)
0.2 0
3.6 1
5 1
Used in
Templates that write text; each opens at its first use.










